That loop will "loop" through every creep/unit Neutral Hostile owns, until it loops through the last one. ![]() Well, you see the "Loop Actions" located directly below our Unit Group function? Why are we using "Integer" to set our creep's custom values? ![]() Unit - Set the custom value of (Picked unit) to IntegerSo what have we done so far? We've picked every unit in the playable map area (the area that is inside the black border around your map), owned by Neutral Hostile (the player that usually owns creeps) and set that player's creep's custom values to that of the integer's value, so specific reference can be made in-future. Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
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